Re-Embodied Machine, of Instituto Stocos
Target audience: | General public |
Duration: | 50 minutes |
Price: | 0€ |
Location: | Patio |
Re-Embodied Machine is a trans-disciplinary stage work focused on translating dance into music and light. The piece employs several approaches which include movement sonification and algorithmic or interactive control of robotic and laser light.
The piece revolves around the notion of the stage as an embodied entity that manifests through music and light. Over the course of the performance, the characteristics of the relationship between the stage and a solo dancer transitions between the stage acting as an instrument or bodily extension of the dancer and the stage assuming the role of a dancer on its own that performs in a duet or independently of the human dancer.
Re-Embodied Machine also delves in the relationship of the human body with a machine. The notion of machine connects to the etymological origin of the term which stems from the Greek word mêchanè and originally means trick, deception, illusion. That is to say, reality as we perceive it is in itself deceptive, we live in an illusion of reality. But art and technology can help us to go deeper into the reality of this illusion. This is one of the purposes of artistic creation in general and of Re-Embodied Machine in particular, to create situations in which to experience reality more intensely through the body. The energy and creativity that emanates from this bodily experience can then be translated and transformed again into a new basis for further artistic creations in other disciplines and modalities.
Is it possible to synthesize light and sound from our movement and interact with these presences as if they were dance partners? Is it possible to deepen the knowledge of creativity associated with the body through these translations of movement principles into other modalities? These are some of the questions that Re-Embodied Machine tries to answer.
The piece is a production of the company Instituto Stocos created as part of the PREMIERE project supported by the EU in the Horizon program that showcases some of the technologies of the AI Toolbox , that are being developed as part PREMIERE.
Artistic Direction: Pablo Palacio and Muriel Romero / Choreography: Muriel Romero / Music: Pablo Palacio / Dancer: Muriel Romero / Interactive visual simulation: Daniel Bisig / Lighting and laser: Pablo Palacio, Daniel Bisig and Maxi Gilbert / Costumes: Raquel Buj - Buj Studio / Scenic space: Maxi Gilbert / Software, programming and interactive technology: Daniel Bisig, Pablo Palacio / Interactive sound: Pablo Palacio / Makeup: Anna Cartes / Technical direction: Hugo Cahn / Mocap Master: Pedro Ribot / Co-production: Mercat de les Flors / Research and development support: Cie Gilles Jobin (Geneva) / Motion capture: Studios 44 MocapLab / Technical and creative residency: XLR Estudio / Production: XLR Estudio, Lucía Diaz-Tejeiro / Supports: Mercat de les Flors (Barcelona), Studios44 / MocapLab - Cie Gilles Jobin and Comédie de Genève, Xlr Estudio, European Union (E2. Create-Horizon 2020), Etopia Centro de Arte y Tecnología (Zaragoza), L'Animal a l'Esquena (Girona), MAEC- Academia de Espagna a Roma, Azkuna Zentroa (Bilbao), Institute for Computer Music and Sound Technology of Zurich (Zurich), Motion Bank Mainz (Germany), Coventry Center for Contemporary Dance Research (United Kingdom).